CandyCrush: the Man she always Wanted

candy-crush

Have you ever wondered why women flock towards silly little video games like Farmville and CandyCrush? It’s because they use Game. Yes, the very same Game that Red Pill men use. Think about it, they are very visually appealing, and they reward intermittently. They have the things required for a good addiction. The looks draw you in and the intermittent rewards hook you.

And seriously, these games get into your head; I had to quit playing both CandyCrush and Farmville because they started invading my dreams. They are still occasionally in my dreams now, months later. A friend had to quit playing Plants vs. Zombies because it took up all of her time and kept her up at night. She was completely addicted.

If you reward too often and without making the woman work for it, she will get bored and lose interest; if you make her work too hard for it, she will give up and find someone easier; if you make her work for it just enough and reward unevenly, sometimes huge exciting rewards for little work, sometimes small rewards for a ton of hard work, she gets hooked.

It’s the push/pull that addicts. The games start out easy, way too easy, teaching you how to play; they are fun, light, don’t require much thought: a mindless distraction. Then the game gets a little harder, and the rewards don’t necessarily line up with the amount of work done. As you advance each level, it gets harder and harder, some levels it’s almost impossible to reach your goal, and then it inexplicably gets super easy, rewarding you handsomely for minimum effort. There’s an almost euphoric feeling of pleasure when rewarded enormously for very little effort after working so hard for so little; it’s like a sumptuous banquet after starving for a week.

It’s like Game in ways much like how RP instructs men to answer every three texts with one. Make her work for it. Even in flirting the push/pull is crazy effective; that’s all a “neg” is: a compliment wrapped in a subtle tease; it raises her hopes while lowering them at the same time. They mess with her emotions. Pay her a lot of attention at some times, and ignore her at others. The more you make her emotions rollercoaster, the more hooked she gets. You have to play like CandyCrush though, start small and work your way up; just like a real rollercoaster.

Sometimes reward hard work with a big payout (affection/time/nice restaurant); sometimes reward it with a smile and a kiss; sometimes don’t reward at all. Reward little things she does with huge payouts (vacation) very, very sporadically. Keep her guessing and working for those payouts, never knowing whether it will be large, small, or not at all.

On the other hand, reward bad behavior with withdrawal of affection/time/etc., of course. That goes without saying. Even getting upset at bad behavior is a sort of reward: it gives her attention. The best way of dealing with bad behavior is one strong “Quit.”, and if that doesn’t work, calmly gather your stuff and walk out the door.

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6 thoughts on “CandyCrush: the Man she always Wanted

  1. Pingback: CandyCrush: the Man she always Wanted | Manosphere.com

  2. Tom Arrow

    Dreams about Farmville, nice.

    Would you consider the girls you use this on to be psychologically healthy or rather the needy / codependent type? Or is it something of a general formula?

  3. TempestTcup Post author

    What I wrote above is just general game that works on all women. Some women need more (ex: alpha widows) some need less (ex: introverts). I’d say the more worldly she is the more she will need.

    And yeah, nothing like planting and harvesting crops in your dreams 🙂

  4. Stingray

    They are still occasionally in my dreams now, months later.

    Alpha widow!!

    they are fun, light, don’t require much thought: a mindless distraction.

    Flirting!

    What’s funny about this, is that she can also get on GameCenter or Facebook and tell all her friends how far she got and get validation.

    This post is hilarious, Temp and it’s quite true.

  5. Hipster Racist

    If you reward too often and without making the woman work for it, she will get bored and lose interest; if you make her work too hard for it, she will give up and find someone easier; if you make her work for it just enough and reward unevenly, sometimes huge exciting rewards for little work, sometimes small rewards for a ton of hard work, she gets hooked.

    Yep, that’s the secret of “game” and it’s not particularly complicated now is it?

    🙂

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